kShading
Kink3d/kShading 1,010
Shading models for Unity's Universal Render Pipeline.
com.kink3d.shading 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/shading.git README Markdown
Copy this to your project's README.md
## Installation
Add **kShading** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/shading.git
```
[](https://www.pkglnk.dev/pkg/shading)README
kShading
Shading models for Unity’s Universal Render Pipeline.
An example of a scene using Lit Toon shading.
kShading is a package of shaders for Unity's Universal Render Pipeline. It includes:
- Lit: A physically based shader that supports all default Universal surface properties as well as anisotropy, clear coat, sub-surface scattering and transmission.
- Toon Lit: A cel style shader that supports all features of the Lit shader but uses a stepped physical approximation BSDF.
Refer to the Wiki for more information.
Instructions
- Open your project manifest file (
MyProject/Packages/manifest.json). - Add
"com.kink3d.shading": "https://github.com/Kink3d/kShading.git"to thedependencieslist. - Open or focus on Unity Editor to resolve packages.
Requirements
- Unity 2019.3.0f3 or higher.
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