kDecals
Kink3d/kDecals 537
Projection Decals for Unity's Universal Render Pipeline.
com.kink3d.decals 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/decals.git README Markdown
Copy this to your project's README.md
## Installation
Add **kDecals** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/decals.git
```
[](https://www.pkglnk.dev/pkg/decals)Dependencies (2)
README
kDecals
Projection Decals for Unity's Universal Render Pipeline.
An example of Decals in a scene.
kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by default and supports custom Decal shaders using a predefined Shader Library. kDecals supports Decal creation in Editor and runtime and supports pooling of runtime decals by default via kPooling.
Refer to the Wiki for more information.
Instructions
- Open your project manifest file (
MyProject/Packages/manifest.json). - Add
"com.kink3d.decals": "https://github.com/Kink3d/kDecals.git"to thedependencieslist. - kDecals has a dependency on kPooling. Add
"com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git"to thedependencieslist. - Open or focus on Unity Editor to resolve packages.
Requirements
- Unity 2019.3.0f3 or higher.
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